My3D Hasbro



“…a headset far ahead of its time.”

Please note: Box weight, size and contents might not represent your own product as sometimes different sellers use their own packaging and often include extra items like controllers, wipes, cloths or other promotional materials.

Box Weight: 448 g
Box Height: 20 cm
Box Width: 9 cm
Box Length: 15 cm

Overall Packaging Presentation: Looking around the very shop friendly packaging of this headset I can’t believe how old this device is! It looks pretty much the same as a well packaged mobile VR headset. I must explain that this headset is by our standards a retro VR headset (that is one made before 2012, the start of the new wave of VR and mobile VR) released in late 2010 even Hasbro themselves didn’t call it a VR device, to them it was just an “Eye popping 3D viewer” which is still pretty much the same thing as most mobile VR headsets.

Getting back to this headset it is very well presented and even has a ‘peek’ window that you can open up and see the headset inside. Inside of the box the headset is very well protected in a plastic case and would make the perfect gift for anyone who loved novelty gadgets (as long as they owned an iPhone 3, 4 or iPod Touch).

Whats in the box…

  • Headset
  • X4 Phone Trays
  • Instruction Booklet

My3D Hasbro

First Impressions: It has to be said that it is much as you would expect coming from the Hasbro design labs. It’s well made, well designed and it’s strong body design is child-friendly. Alothgh I would imagine dropping it with an iPhone 4 inside would not be a good thing. For kids, the body makes it simple to grip it with two hands and still access the bottom and for us adults, it is just big enough to hold in one hand. It does have to be said that it is much heavier than I thought it would be, but I blame the thick plastic body for this.

Pupil Adjustment: No
Focus Adjustment: No
Product Weight: 204 g
Overall Build Quality (1-10): 8
Magnet / Touch Button: No (Holes in Bottom For Screen Touch)
Minimum Phone Length: 4″
Minimum Phone Width: 1.9″
Maximum Phone Length: 4.5″
Maximum Phone Width: 2.5″
Maximum Phone Thickness: 7 mm
Field Of View (FOV): 50°
Other / Extra Features: Interchangable Phone Holders
QR Code: Not Available

QR Code Not Available
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Features Review: This is where it does fall a little short from even the most basic of mobile VR headsets these days. No focus or pupil distance adjustment, no screen touch button, no face padding, it doesn’t even have a head strap or any nose room! But does it still work? Yes!

Additional Information…

Average Price at Time of Review: £10 (USD $13)
Head Strap: 3 Point, Elasticated and Adjustable
Strap Quality(1-10): N/A
Face Padding Type: N/A
Padding Depth: N/A
Nose Grove Depth: N/A
Nose Grove Width: N/A
Well Ventilated: No
Suitable For People With Glasses: Yes
Headphone and Power Lead Access: Yes
Works With Augmented Reality Apps: Yes
Lens Size: 25 mm
Lens Type: Optical Resin Lenses
Min Lens Distance: 60 mm
Max Lens Distance: 60 mm
Comfort Score (1 – 10): 2
Value For Money Score (1 – 10): 10 (At time of release)
Range Of Colours: N/A
Other Names: N/A


Final Verdict: I have to wonder what would have happened if Hasbro themselves had realised what they had. Sure, phones with a high resolution needed to make the VR illusion smooth were still rear. Phones like the Apple iPhone 4, Motorola Droid X and the Google Nexus One were all good phones, just not up to many of the tasks needed to run the VR apps we have today, let alone cram all that 360° video data down the aerial!

Sadly this ‘toy’ was overlooked, even by the gadget gurus the Tested team in this classic video. Now forward just a few years and they are all nerding out over Google Cardboard and calling it amazing. Oh, how times change. Still, at least Hasbro are back into the VR game with the Viewmaster VR, but looking at this they could just as easily been mobile VR pioneers. Truly a headset far ahead of its time (about 2 years in fact).

My3D Hasbro


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