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SegaScope 3D Glasses

SegaScope 3D Glasses

SegaScope 3D Glasses

About: 3-D Glasses (セガ3-Dグラス), also known as SegaScope 3-D Glasses, is a Sega Master System active shutter 3D glasses accessory developed and manufactured by Sega. The accessory creates the illusion of three-dimensional graphics in games which support it. It was designed by Mark Cerny (previously known for Marble Madness),[8] and is similar to Sega’s previous SubRoc-3D (1982) active 3D system.



SegaScope 3D Glasses Specs and Info…

 
Headset: SegaScope 3D Glasses
Manufacturer: Sega
Announced Date:
Release Date: Febuary 1986
Launch Price: November 1987
Device Type: VR Headset (PC Powered)
Display: Active shutter system
Diagonal Field of View(FOV): 30°
Refresh Rate: N/A
Weight: Unknown
CPU: N/A
GPU: N/A
Battery: N/A
Tracking: N/A
Controllers: Master System Gamepad

SegaScope 3D Glasses

Our Thoughts: Atari had the “Atari Jaguar VR”, Nintendo had the “Virtual Boy” and Sega? Well, Sega had the “SegaScope 3-D Glasses.” While it is not much more that an active shutter system of 3D at the time it was a breakthrough of technology. We do review video glasses on this site, but not 3D glasses, but we couldn’t have Sega missing out on all the VR fun.

One of the first things to know about SegaScope 3-D Glasses was that they could only be used in dedicated cartridge games like “Blade Eagle 3-D”, “Space Harrier 3D” or “Zaxxon 3D” that often come bundled with it. The 3-D Glasses themselves used a shutter system to close the left and right lens quite rapidly to create the illusion of a 3D effect. This tech is still used in 3D tvs these days, but obviously much more refined and compact.


Sources used…

  • https://segaretro.org/3-D_Glasses

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