Price at Time Of Review: £11.99
Comfort Rating: Yellow
Size: 223.74 MB
Best Playing Position: Sitting
Age Rating: PG
VR Shop Score 1/100: 65
Description: Fly through endless waves of abstract geometry in the warm analogue glow of virtual neon. SUPERHYPERCUBE challenges you to rotate and grow your set of cubes to fit through a stream of oncoming walls. Rotate and match shapes as you fly through a transcendent neon world, in this immersive spatial reasoning puzzle game from Kokoromi.
SuperHyperCube is a puzzle game that is set in a neon, trippy, almost dreamlike scene mostly composed of geometric patterns and flashes of colour. The idea is pretty simple, anyone who has watched the Hole in The Wall game show will know what this game is all about, you need to match the shape with the hole. Sometimes you will have to rotate it any number of ways to get it to fit and sometimes you will also have mere seconds to work out what way around it should go, this leads to a heart-pounding, brain-taxing game that looks like it was made for the ’80s.
Review: While the controls and game are pretty easy to pick up, you will soon be struggling to work out the best way to fit the shape, then just when you thought it was getting a little too hard for you the walls start to rotate and you then have to factor in that timing as well! The good news is there are slow-mo and bomb power-ups to give you a little helping hand.
SuperHyperCube is not exactly original, but it is the type of game that massively benefits from being in VR. Being able to lean around and check that each shape will go through the wall gives you a strategic advantage that you simply wouldn’t have got from a normal 2D screen. While the game is enjoyable it just doesn’t justify the current asking price. Sure, there are a few game modes and the challenge aspect will certainly keep you coming back, but there just isn’t enough here to offer value for money. Have said that, if you see it in a sale for about half-price I would snap it up big time, not the best looking game on the PSVR, but one that puts the VR aspect to great use.