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VIRTUAnimator (Steam VR)

VIRTUAnimator (Steam VR)

VR Shop Score – Silver Award

System: Valve Index & HTC Vive
Price at Time Of Review: £7.19
Comfort Rating: Green
Genre: Tool
Input: Tracked Motion Controllers
Best Playing Position: Standing
Multi-Player: No
Age Rating: 15+

 

Description: VIRTUAnimator is a simple, easy-to-use animation tool, made for VR. Load a scene, spawn some objects, then pose them – create keyframes, and watch it animate between each pose automatically. You can even render out your animation as an image sequence (and an MP4 file soon)!

If you’re not too great at animation, you can still pose objects, characters, add particles and lights, and more, and render out cool stills or backgrounds! With Steam Workshop support, you can even add your own content, whether that be weapons, props, characters, or even entire scenes! With the addition of Live Recording, Pose Blending, and Collada DAE export, you can even use it as a quick-pose tool for your favourite 3D software!




Review: (Steam Review Used Due to the Lack of Personal Knowledge) I have been porting over a lot of SFM models, and it has been working pretty well. A few times the armatures get a little weird, things like legs/arms bending the wrong way, and not sure how to make additional bones available to be articulated in ‘game’. Looking forward to more features. Having animations play in room-scale VR is awesome, and honestly a game-changer, but still a lot of work to be done. I have even imported a few of my 3D printer objects and being able to walk around them is awesome. Need to find a way to add an in engine light source or two. Having a couple of ‘flashlights’ would help. Doing everything through the SDK would be a little cumbersome for most, not sure if it is OK to re-upload other peoples stuff into the workshop with the new format, so I am keeping it all local right now, but it really only takes about 15-20 minutes to convert once you get the hang of it.


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