System: Valve Index, HTC Vive & Oculus Rift
Price at Time Of Review: £5.79
Comfort Rating: Green
Input: Tracked Motion Controllers
Best Playing Position: Standing
Age Rating: PG
VR Shop Score 1/100: 65
Description: Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. It’s a highly accessible game that is easy to get into and strangely addicting once you start. This game takes real physical skill of body control and hand-eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.
Katana X was initially inspired by the famous mobile fruit-slicing game, but we wanted to make a game that you can actually feel like you are wielding a sword and correctly physically interacting in the virtual world. Slice with the sharp edge of your sword, try for combo opportunities, and avoid hitting bombs to achieve the high score! With practice and the right technique, you might be surprised how high a score you can achieve. Who will be the next Katana Master?
Review: Katana X is little more than a cheap version of Fruit Ninja. It looks OK I suppose with some nice water effects and other locations, but graphically that is about it. There are time-trial and survival modes with 3 difficulty levels on each of them. It just doesn’t have the fun factor that Fruit Ninja VR does. It all feels so forced. Yes, it works OK and the sword is nice and responsive, but there is something holding me back on recommending it and I can’t quite put my finger on it. Maybe it is the price because I do feel £5.79 is way too much for what is little more than a clone of a game. So do grab this as cheaply as you can. It’s OK I suppose, but there are better games in the same style.