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Killing Zombies (Steam VR)

Killing Zombies (Steam VR)

Killing Zombies (Steam VR)

System: Valve Index & HTC Vive
Price at Time Of Review: £3.99
Comfort Rating: Green
Genre: Shooter
Input: Tracked Motion Controllers
Best Playing Position: Standing or Sitting
Multi-Player: Yes
Age Rating: 18+
VR Shop Score 1/100: 20

Description: Killing Zombies is stunning in its depiction of a teetering land on the verge of collapse. Surrounded by darkness, and a slowly shuffling undead creatures coming in from all angles. Killing Zombies is a 4 player online co-op horror survival shooter for the HTC Vive, with wave-driven VR gameplay from Front Range Software. In a battle of survival, you must struggle to destroy all kinds of horrified zombies, discover the source and course of their creation and stop them from unleashing havoc and destruction to the land and end the threat. As the resistant soldier, you have been assigned to do one thing – kill them all.

While given the role to shoot and destroy, there are 30 varieties of weapons to choose from in your arsenal. As a resistant shooter, you’ll gain points as you survive the terrifying waves of zombies coming from all direction, but the choices given to you is totally open. Not doing enough damage in the shootout? You can change your weapon to remedy that. As you use your tactics to advance in an ever difficult stage, you’ll discover how to make adjustments and tricks in order to work your way in the most beneficial way.

Review: Killing Zombies isn’t the worst zombie wave shooter I have ever played, but it is far from being the best either. The gameplay feels pretty smooth I suppose and the shooting seems good, but everything else is far too basic to be enjoyable. Maybe if this was a freebie it wouldn’t be so bad, but it isn’t. It costs £3.99 which if you ask me is £3.99 too much. It does support 4 player co-op gameplay at least, but the chances of meeting any other players online it about as much chance of seeing a unicorn nibbling from your bird feeder. Maybe it was more fun at release, but those days are long gone.

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