System: Valve Index & HTC Vive
Price at Time Of Review: £18.99
Comfort Rating: Red
Input: Tracked Motion Controllers
Best Playing Position: Standing
Age Rating: PG
VR Shop Score 1/100: 10
Description: In Light Strike Array two Bands of up to three Shards each fight to destroy the enemy Heart. Each Heart is protected by a powerful barrier called the Corona, which scatters the light of foes that would wander too close. In order to pierce the Corona, the teams must first gather strength by mining a resource called Salt.
Salt is used to crystallize new tools and weapons. Players fight for control of Salt beds scattered throughout the level, which produce Salt crystals periodically. By relaying Salt back to the base and dissolving it in the Well, the Heart grows in strength, and the Band gains access to more powerful tools and weapons. Under the protective cover of the final tool, the Censer, Shards can enter the Corona and strike at the enemy heart!
Review: Light Strike Array is supposed to be some giant online battle-royal in which you play energy crystals and battle other online players for their…”salt”. When it comes to graphics they really are as basic as things get and there is nothing here that will blow you away, but this game is all about the gameplay. Sadly when it comes to the action side of things this game is pretty much dead as there are no online players and the AI sucks. Throw in the £18.99 price tag and you have a game that is best left on the shelf at any price unless it gets some significant update that I can ensure you are not coming any time soon.