System: Valve Index, HTC Vive & Oculus Rift
Price at Time Of Review: Subscription Plan
Comfort Rating: Green
Input: Keyboard & Mouse
Best Playing Position: Sitting
Age Rating: 18+
VR Shop Score 1/100: 70
Description: Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Whether you’re creating real-time content for immersive experiences like games or virtual reality; iterating on concepts; using 3D to communicate, visualize or sell an idea, Modo® is your starting point for creative exploration.
Review: (Steam Review Used Due to the Lack of Personal Knowledge) I’ve been a user since the original MODO Indie (801) and I’m still a huge fan. Previously, I came from Maya LT, but after trying the demo version of MODO, was excited to see it come to Steam in an Indie offering. I think it’s well worth the price and would highly recommend it to anyone interested in 3d modelling. If you’re on the fence, grab the demo version from The Foundry’s website and take it for a spin. Once you’ve used it for a while, come on back here and pick up the indie version.
Some caveats before you buy — be sure to check out the restrictions on the indie version listed in the details. While it’s nearly identical to the full version, there are a few things that may impact your decision, mainly the Python scripting is disabled (meaning a lot of external plugins that rely on scripts aren’t going to work), and there’s a 100k polygon limit on any FBX/OBJ file you export. Personally, I haven’t had any major issue with any of the restrictions. The 100k polygon limit just means I bake my normals in MODO and export the low-poly version, which is what you probably want if you’re doing game development anyway, and the missing scripting isn’t as big of an issue as it used to be since the newer versions of MODO include a lot of the functionality that external scripts added.