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Oculus Rift CV1 (2016)

Oculus Rift CV1 (2016)

Oculus Rift CV1 (2016)

Let’s face it. If the Oculus Rift Consumer Edition 1 was a train you would have given up waiting for it and started walking home by now. But at least it is here and looking amazing. It has all the same stats then Oculus Rift Crescent Bay, only it is altogether more polished, cleaner more…well…finished!

So will this headset really change the world? No, but it is a great start. For many, this will be unaffordable because you still need that Oculus Ready PC to run it. But as for the VR experience, it delivers something truly magical. To be able to bend down and see something in VR, or to walk about is amazing. So let’s find out what you get in the box of a brand new Oculus Rift CV1…

Oculus Rift CV1 (2016)

In the box you get…

  • Oculus Rift Headset with Quick Start Guide
  • Camera Sensor with Built-in Stand
  • Small Plastic Tool for Integrated Headphone Removal
  • Oculus Remote with Integrated Battery
  • Xbox One Wireless Gamepad
  • Xbox One USB Wireless Receiver for Gamepad and Instructions
  • 2 x AA Batteries for Gamepad
  • 2 x Oculus Logo Stickers
  • Oculus Lens Wipe Cloth

Oculus Rift CV1

Presentation: To be fair to Oculus this headset comes very well presented. Sure, it didn’t come with the motion controllers, but it did come with a Bluetooth Oculus Remote and an Xbox One Wireless Gamepad so you can get into gaming straight away (yes, in those early days motion controllers did not come in the box!). Everything felt premium and it felt good to unbox everything.

Oculus Rift CV1 Specs…

Headset: Oculus Rift CV1
Manufacturer: Facebook Technologies, LLC
Launch Price: $599 (£439) (Full Kit)
Release Date: March 2016
Headset Type: VR Headset (PC Powered)
Display: PenTile OLED 1080 x 1200 (per eye)
Field of View(FOV): 90°
Refresh Rate: 90 Hz
Interpupillary Distance Adjustment: Yes
Screen Focus Adjustment: No
Weight: 470 g (16.56 oz)
Tracking: 6 DoF Outside-in

OK, so it wasn’t quite the finished product we all wanted, but it was a high-end VR helmet for the general public at long last. It felt great to wear and at the time the VR experience was 2nd to none. Sure, it had a bit of screen-door effect, but certainly nothing you wouldn’t immerse yourself in. Playing games like Lucky’s Tale with the Xbox Gamepad felt amazing and I personally loved this headset. In fact, I will even go so far as to say it was the best VR headset Oculus would ever launch! But that is a matter of personal option.

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