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Zero Killed (Steam VR)

Zero Killed (Steam VR)

System: Valve Index, HTC Vive & Oculus Rift
Price at Time Of Review: £11.39
Comfort Rating: Red
Genre: FPS (Moving)
Input: Tracked Motion Controllers
Best Playing Position: Standing
Multi-Player: Yes
Age Rating: 15+
VR Shop Score 1/100: 20

Description: Zone Zero. A region once flourishing and vibrant, now devastated and deserted. The day Perunium – a previously unknown, superconductive element ­– was discovered in the area, marked the fast and inevitable collapse of the entire territory. Once the governments and corporations were done extracting this new source of income, they evacuated all civilians and closed the region, declaring it neutral.

Life abhors a vacuum, however, so it didn’t take long for the first illegal miners to appear – and it took even less time for a quiet war between the main economic powers to start. Nothing was going on in the Zone according to the news – no bloodshed, and only a couple of random punks breaking the “keep away” order. Journalists belittled the whole thing reporting “zero killed”. Case closed. Scavengers who remained in the Zone started calling themselves “Zeros”: people whose lives are a dime a dozen, their deaths not even counted as casualties. A few years later, only professional Zeros remain in the Zone – people who have abandoned their past and broke any contact with former employers. You take the role of one of them. You are one of the Zeros.

Review: Zero Killed is an online multiplier FPS with a couple of game modes to choose from including 4X4 battles, Data Steal, Domination, Evasion & Tournament. There are also 10 characters to choose from with each one having a different set of weapons and stats. So all-in-all it sounds like a good game right? Well…no. No matter how many good things I point out to you all Zero Killed still sadly suffers from the curse of time and once again a multiplayer-only game becomes an empty ghost town and these days there is almost no point whatsoever in downloading this. Oddly this seems to be a lesson more and more developers don’t learn when it could be something easily fixed. So for now, I would leave this to die alone.

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