System: Valve Index, HTC Vive & Oculus Rift
Price at Time Of Review: £6.99
Comfort Rating: Green
Input: Tracked Motion Controllers
Best Playing Position: Standing
Age Rating: PG
VR Shop Score 1/100: 80
Description: Play as Jeeboman in this fast-paced retro arcade shooter built ground up for room-scale VR. Save your city from waves of invading robots and dish out destruction with a full arsenal of futuristic weaponry. It offers an hour of gameplay that will take you from your city to the invader’s UFO. Players will experience about 45-60 minutes of action in either easy, normal, or hard modes. It’s an assault on the senses and anything longer would be punishing.
Jeeboman has at his disposal 5 unique high powered weapons. The weapons will look familiar, but you’ve never been able to use them like you will be able to in Jeeboman. Rocket launchers, hand cannons, lasers, teleportation, and shotguns can be dual-wielded in both hands through an intuitive weapon wheel designed from the ground up in VR for the fastest weapon switching you’ve ever tried.
Review: Jeeboman is not a game that will instantly grab your attention. With its OTT colours and action, it all feels a little too packed with colour to be playable. But give it time and you will start to enjoy it. It reminds me a lot of Space Pirate Trainer in style, only a lot more neon thrown at the eyeballs. I also think there is enough content to justify its asking price, but I also know a lot of people will hate it and say it gets repetitive far too quickly. But personally I enjoyed it and I just hope I am not the only one.